- All agents: Short-form data (58 MB)
- Normal agent: Full data (772 MB)
- Aggro agent: Full data (506 MB)
All data are in CSV format. The filenames follow the format [tap speed]-[adjustment delay in frames]-[aggression].csv
.
- Column 1 is the TetrisGYMv5 seed, converted to decimal.
- Columns 2-4 are the transition scores for levels 19, 29, and 39.
- Column 5 is the final score.
- Column 6 (or 7 in full
spec-
files) is the number of lines cleared. - Column 7 (or 8 in full
spec-
files) is the game log:- In the short-form data files, it consists of a colon followed by the line clear type of every line clear in the game.
- In the full data files, it lists every piece's placement in the game. Each placement is denoted by 4 characters: the first three characters indicate the coordinates (rotation, row, column) of the locked position, and the last character represents the line clear type. Rows are numbered from top to bottom as 0-9, a-j; columns are numbered from left to right as 0-9.
In the data for the normal agent, there are 4 files starting with spec-
. These contain statistics of the agent being forced to play indefinitely at a specific level speed (killscreen or double killscreen) on the lowest aggression setting to test its survival limits. For these files, the score columns contain incorrect data (due to the fixed level) and should therefore be ignored.